WARHAMMER QUEST

Possible character proffessions for use in the game.



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Alignment Key
Alignment Descriptions
 
Race:
Subspecies:
Old World Humans
Nippon Humans
Lustrian Humans
Norscan Barbarians
Wood Elves
High Elves
Dark Elves
Dwarves
Gnomes
Chaos Dwarves
Winged People
Winged Creatures
Water People
Shadow People
Elementals
Avatars
Golems
Hybrids
Monsters
Orcs
Goblins and Snotlings
Rat People
Undead
Lizardmen
Chaos Warriors
Chaos Humans
Chaos Demons

 

 

 

Alignments Key:

 

LG = Lawful Good

LN = Lawful Neutral

LE = Lawful Evil

 

NG = Neutral Good

N  = Neutral

TN = Neutral (True Neutral)

NE = Neutral Evil

 

CG = Chaotic Good

CN = Chaotic Neutral

CE = Chaotic Evil

 

 

 

 

HUMANS:

Humans are the most numerous land dwelling sentient beings in the world and hence have a great range of proffessions and cultures to choose from.

 

* Old World Humans:

Old world humans can be any alignment unless otherwise specified.

They vary in appearance, hair usually shades of brown, skin tone from pink to black, some have facial hair. They pray to many gods. Choose or invent one when you choose your character.

 

Fighter

A jack-of-all-trades, has the chance to specialise and excel in whatever area he wishes.

 

Ranger

A skilled woodsman, uses bows and swords, wears light armour. As close to nature as a human fighter gets.

 

Archer

Knows everything about bows and arrows, not alot else.

 

Scout

Skilled at moving fast and silently, can defend himself if needed.

 

Theif

A sly lightfingered fellow who can talk his way out of any situation.

May be N, CN or NE.

 

Rogue

A theif who would rather use his sword, dagger or bow to get out of a sticky situation than his mouth. May be N, CN or NE.


Knight

A powerful warrior who will fight for a truly just cause. LG only.

 

Paladin

A Knight who wields holy magic to rid the land of evil. LG only.

 

Preist

A person who can use strong holy magic against evil. Weak in combat though. LG or NG only. They pray to holy gods such as Sigmar.

 

Cleric

A midpoint between the Paladin and Priest. LG or NG only.

 

Soldier

A person who has decided to use the skills he learned fighting in an army, in the deep dark dungeons.

LG, LN, LE

 

Mercenary

Blade for hire, will probably do just about anything if the price is right. May not be Lawful Good.

 

Bounty Hunter

Tracks down and kills creatures for money. May not be Lawful Good.

 

Assassin

A silent and efficient killer. May not be Good.

 

Wizard

A scholar who uses spells he learns from a book. Often these spells are based around the essence of his chosen god.

 

College Wizard

A bumbling fool, his spells are unpredicatable at best. He is a fun character to play.

 

Elemental Wizard

Uses spells and magic based on his chosen element of fire, earth, wind or water.

 

Mage

Uses magic, based on the three primary colours of red, blue, and yellow. His colour can change and mix with others over time depending on his power and when this happens he gains new skills and abilities. Eventually he strives to become a pure black or white Mage.


Sorceror

A wizard who does not use spells to do magic, but instead wields magic itself to do whatever he wishes, to varying degrees of success.

 

Illusionist

A person who does do magic as such, but instead creates illusions meant to fool and scare his opponents.

 

Mentalist

A person who invades the minds of his enemies and tries to bend them to his will.

 

Druid

Believes in a balance in all things. Very close to nature. Can use earth magic and weapons of wood. True Neutral only. Prays to Taal the God of Nature.

 

Bard

Uses a bit of muscle, a bit of magic, a bit of music, and a bit of wit to make his way through the world.

Merchant
Always seems to "aquire" the best items and weapons and loves to haggle. If only he was better at using them in battle!

 

Engineer

An intellectual who knows all about how everything is built and works. Can construct ard repair weapons, set traps, use complex devices etc.

 

Alchemist

A chemist who is searching for a way to turn base metal into gold. He can create potions in the dungeons

 

* Nippon Humans:

Japanese in appearence, they worship gods of Stealth, and Honour

 

Samuri

Fierce warriors with a strong ethical code.

LG, LN

 

Ninja

A cross between a monk and assassin. Not afraid of close combat but prefers to dispatch enemies in stealth. Any alignment.

 

Monk

Rarely uses physical weapons, instead using martial arts to turn his entire body into a leathal weapon. LN, TN

 


* Lustrian Humans:

Lustria is a tropical jungle, home to wierd and exotic creatures.

 

Amazon

Female tribal warriors. Any alignment. Prays only to strong female gods.

 

Gorrilla

Pummels his opponents into the ground and suffocates them with bear-hugs. Is intelligent enough to recognise the people in the party as friends but is too stupid to be any alignment but neutral.

 

* Norscan Barbarians:

Barbarians are large strong humans from the icy mountains of Norsca who love to fight.

They pray to Ulric, Barbarian God of Winter and Hardship, and Krom, Barbarian God of Battle.

 

Berzerker

Barbarian Berzekers are a particulary crazy breed of barbarian. They are dangerous, even as an ally. CG CN CE only.

 

Warrior

A Barbarian Warrior prefers to use skill over sheer ferocity to make his kills, but is still a pretty ferocious guy none-the-less. Any Alignment.

 

Shaman

Does not have any real power, has gotten to his position by simply showing a slightly higher level of intelligence than most others in his tribe. Can make simple tribal medicines from herbs, but most of the time prefers just to hit things. Any Alignment.

 


ELVES:

 

* Wood Elves:

Wood Elves are light and nimble, most at home in the forest. They are in tune with nature and pray to forest gods such as Orion, Elven God of the Hunt, and Liadriel, Elven Goddess of Song and Wine. They may be any alignment except evil.

 

Ranger

A skilled woodsman, uses bows and swords, wears light armour. Very in touch with nature. Often used as scouts.

 

Wardancer

Goes into battle using two blessed swords so gracefully and skillfuly that to an observerit looks very much like a dance, one that usually leaves his enemy lying dead on the ground.

 

* High Elves:

High Elves live in cities and so are more respected and understood than their woodelf counterparts. They have a much more structured society yet still wield the powerful elven magics. They are all LG or LN.

 

Soldier

Uses halberds and other large poleaxes in battle.

 

Archer

Fires arrows with precision.

 

Mage

Uses divine magic. Some say High Elf Mages are the most powerful magic users in the world.

 

* Dark Elves:

Dark Elves are High Elves who have followed the path of Chaos and become one of the cruelest races in the world. They pray to Khaine, Dark Elf God of Murder, and Solkan, Dark Elf God of Vengeance.

 

Assassin

They are skilled swordmen with deadly poison tipped blades. LE, NE

 

Sorceror

Uses horrible dark elf magic to put their enemies in agony. LE, NE, CE

 

Witch Elf

The cruelest dark elves of them all are witch elves. They care nothing for their own protection, charging into any battle with their swords drawn. CE

 

 


HALFLINGS:

Halflings are about half the size of humans and come in many shapes and forms.

 

* Dwarves:

Dwarves are short, squat miners who live in the mountains. They have two passions, gold and ale. They pray to Grungni the Dwarven God of Strength and Krignar the Dwarven God of War.

 

Fighter

Dwarves make great adventurers. They are clever when it comes to traps, are strong and tough, and love finding treasure. NG, N only.

 

Trollslayer

He seeks an honourable death and will never run from a fight. When he defeats an enemy he simply goes out to find a bigger one to destroy. TN only.

 

* Gnomes:

These creatures are quickwitted and because of their size must rely on their intelliegence to see them through.

 

Theif

Being so small most people never even see the gnome running off with their wallet. May be N, CN or NE.

 

Engineer

They are clever enough to understand all about how everything is built and works. Can construct ard repair weapons, set traps, use complex devices etc.

 

* Chaos Dwarves:

Ruled by powerful chaos sorcerors, they hate Dwarves and use the powers of fire and lava to do their evil deeds. They are all chaotic evil.

 

Warriors

Wielding axes or mighty blunderbusses they fight their way through any obstacle.

 

Sorceror

Uses explosive firey magic to create lava streams and burn their enemies.

 


ICARII:

The Icarii are a race of winged men who live in huge mountain cities. Proud and often arrogant, they have a strong sense of order. They are of comperable stature to humans, but with less leg muscle and far greater upper body strength. They find it fashionable to cultivate long white hair and to many look like angels. They pray to Icarus, god of air, and the fates, godesses of destiny and time.

 

* Winged People:

The are all LG, LN or LE.

 

Archer

Raining arrows down from the sky whilst flying safely above the enemies heads, Icarii Archers are a force to be reckoned with.

 

Seer

Part alchemist, part fortune teller, part wizard, seers use their powers to help their fellow compainions by creating potions, warning of danger and lending a hand in battle.

 

Cherub

Teenage Icarii of noble blood are called Cherubs. They are beautiful, handsome, confident and charming. This belies their skill in battle and their weapon of choice is the longsword. They grow up to become the leaders of the Icarii.

 

* Winged Creatures:

Harpies often attack icarii cities and sometimes one will rape its victim. The hybrid offspring that result from these attacks have formed communities of their own and call themselves Aukas. They are similar in appearence to the icarii but with broader, thicker, leathery wings. Their hands and feet look like claws and they have sharp pointed teeth. Their hair ranges from blood red to black and can grow right down to their feet. Despite this they still retain the beautiful bodies of the icarii and wear very little clothing, as they do not feel the heat nor cold. They are less intelligent than the icarii and have the instincts of the harpies, making them viscious predators, but ones with far more humanity than harpies. The more animalistic of them never even learn how to talk, and do nothing but breed, kill and eat. On the other side of the spectrum some try and live with the icarii but they are feared and not trusted.
 

Auka
Aukas are violent towards anyone not of their species
by nature. They eat their flesh or their victims raw. They are also very sexual and breed often. When deprived of sex they become even more violent. They will use any bladed weapon or simply their claws but hate clothes and armour.

 

 


AYLARIANS:

The Aylarians are a race of amphibious people who live underwater. They are nimble and dexterous, even on land, but feel most comfortable in aquatic environments. They have long curvacious bodies that glisten, making them quite attractive to many. They love to joke, and make friends with land-dwellers easially, though they must return to the water at least every few weeks or risk drying out and becoming very sick. They pray to Zoria, the water goddess.

 

* Water People:

 

Fighter

Skilled sword fighters but since they come from the water they wont use any weapon with a hook naturally! NG, CG, N, CN

 

Shaman

Uses water magic to summon floods, heal friends, even take a quick shower when it feels like it. NG, CG, N, CN

 

Succubus/Incubus

These Aylarians use their oozing sexuality and intoxicating pheremones to get what they want. Will sleep with just about anything. In a dungeon they charm their enemies, but lacking the time to go all they way, they simply kill them. N or CN only.

 

 


SHIE:

The Shie are mysterious and mainly keep to themselves. They have skin in varying shades of blue, with hair ranging from silvery blue to black. They wear long black cloaks to conceal themselves and move stealthily through the shadows. Their stature is similar to that of a man, but with longer limbs and hunched backs. They crave power in all forms and use large menacing weapons such as warhammers and scythes, and learn powerful dark shadow magic. Although known to embrace chaos, most are not evil, despite their power cravings. They form friendships slowly, if at all, but protect what friends they do have with fierce ferocity, and this is the only moral code they follow. They prey to Sharaat, god of shadows. They may be N, CN, NE or CE.

 

* Shadow People:

 

Jager Assassin (pronounced yai-ger)

Unlike most assassins who use poisons and knives, these jagers sneak up on their prey and unleesh a brutal beating with large weapons like maces, clubs and warhammers so that they can truly enjoy the slaughter.

 

Sorceror

Uses shadow magic to cloak themselves and destroy their enemies.

 

Shapeshifter

These genetic abberations are a “gift” to some of the pregnant shie mothers by the god of shadows. The young usually learn to shapeshift into a species that they have an affinity with, and as they grow old can transform into more than one species. These skills are seen as an advantage by the shadow people and they are envied by many.

 

 


CREATURES AND SPIRITS:

* Elementals:

Elementals do have physical forms but are often non humanoid. Can be very intimidating, but like everything else, if it is hit enough times it will die. Since they have no brains as such they are all chaotic neutral, their actions based purely on their whims and insticts. They do not pray, but the elements themselves help them.

 

Air Elemental

Uses raw air magic to blow its opponents away. Fast but weak. Has an affinity for Icarii.

Fire Elemental

Uses raw fire magic to burn it enemies. Extremly violent. Has an affinity for Chaos, Khorne, and Chaos Dwarves.

Water Elemental

Uses raw water magic to freeze and drown its enemites. Medium speed and strength. Has an affinity for Aylarians.

Earth Elemental

Uses raw earth magic to beat its enemies into submission. Slow and strong. Has an affinity for Druids and Elves.

Dryad (Tree Elemental)

Assumes the aspects of trees during fighting. Oak for strength etc. Has an affinity for Druids and Elves.

 

* Avatars:

Avatars are low-level gods incarnate. They seek to earn respect among the other gods by becoming weak mortals, and yet still ataining huge levels of power. They look and have some of the skills or magic of their godly selves. For example an Ulric Avatar (barbarian god of winter and hardship) would be a tough old barbarian. A Khorne Avatar (Chaos god of blood) would most likely be a ravenous demon. Just remeber they have given up most of their power and skill to become an avatar, (otherwise they would not impress the other gods,) and so will only start off as strong as your average warrior, and since they are mortal they can still die. They do not pray to anyone but themselves and so must rely on luck. Their alignment is based on their chosen god.

 

* Golems:

Golems are base materials that are magically animated to form into a humanoid with a very limited intelligence. They do not pray. They are chaotic neutral, relying on what little instinct they have been given.

 

Rock Golem

Slow, but solid and hard to destroy, and you definately dont want to get hit by one of those rock arms in combat.

 

Steel Golem

Faster and more aggressive than rock with sharp blades jutting out everywhere, far more fragile than rock though.

 


MUTANTS AND MONSTERS:

 

* Hybrids:

Although uncommon, it is not unheard of for members of different species to breed and create hybrid offspring, the most common being Elf and Human, but other races have done it aswell.

 

* Monsters:

These monsters may be dominated to the will of others and so be forced to join a party. They are a bit like very dangerous pets.

 

Ogre Mercenary

Once he has decided on something, nothing will stop him so try not to get in his way. His constant bellowing may annoy warriors who like to make suprise attacks. CN only.

 

Beastmen

These are half beasts - half men. They have lower intelligence than normal humans, but a higher speed or strength, due to their animal infusion. They use only basic weapons, especially axes and spears. CE, CN only.

 

Harpy

Nasty flying bird-like creatures with leatherly skin and wings, they are violent and eat their victims. CE only.

 

Lycanthrope

A “werewolf.” Usually one species, he may turn into his wolf form in times of great stress and on the night of a full moon. Necromancers and Vampires have an affinity for werewolves. Lycanthropes tend to be violent, even when not in wolf form. Alignment depends on base species.

 

 


GREENSKINS:

Greenskins include orcs, goblins, snotlings and firmirs.

They pray to the Orcish gods.

 

* Orcs:

 

Savage Orc Shaman

A tribal orc shaman who draws on the psychic power of Waaagh! to perform strange and amusing orcish magic. Maybe be NE or N only.

 

Black Orc Warrior

The biggest and strongest of the orcs, Black Orcs are disciplined and powerful. May be LE or LN only.

 

* Goblins and Snotlings:

 

Goblin Fanatics

They eat hallucenoginic mushrooms during battle and swing huge ball and chains around their head, obliterating anything around them.

CN, CE only.

 

Snotling Team

These pair of tiny snotlings work together to set up traps and steal the enemies’ weapons before the battle even begins, giving their friends the edge, then they gang up on one enemy at a time until they either win or die. CG, N, CN only.

 

 


SKAVEN:

Skaven are a race of rat-like people that are incredibly vicious, unclean and are covered in greasy hair. They are all chaotic evil only. They prey to the Great Horned Rat god.

 

* Rat People:

Gutter Runner

A muderous and lightning fast assassin feared by many that uses exotic poisons and weapons such as throwing stars.

 

Stormvermin

The “elite” of the skaven warriors. Uses primarily swords.

 

Plague Monk

Dedicated to spreading the corruption and sickness. They use poisoned and tainted blades and well as warpstone gas warfare.

 

Grey Seer

They use the power of the Warp to heal themselves and destroy their enemies.

 

 

UNDEAD:

Dead creatures that walk the earth due to black magic. They worship Morr, god of death

and dreams.

 

* Undead:

Mummy

A sorceror that has used arcane magic to preseve the body after death. Not much remains but the will to kill. Can sometimes control lesser undead. CE.

 

Vampire

Sucks the blood of the living to stay alive. Can be killed in battle or by sunlight.

Can be any alignment except Good.

 

Necromancer

Raises the dead to help him fight and does other evil magic. LE, NE, CE

 

 

LIZARDMEN:

Found in the jungles of lustria, lizardmen are tribal reptilian warriors. They have tribal gods like the sun and moon gods.

 

* Lizardmen:

 

Lizardman Hunter

Uses primitive tribal weapons and armour, but will use stronger weapons and armour if given them. Skilled hunters and fighters. Neutral only.

 


CHAOS:

Chaos is pure evil. The dark gods use their followers to try and dominate everything.

 

* Chaos Warriors:

Khorne Chaos Warrior

Follows god of blood and destruction. Violent and frenzied fighter whose armour is moulded to its skin. CE only.

 

Tzeentch Chaos Warrior

Follows god of change and deception. Cunning and deceptive. LE only.

 

Nurgle Chaos Warrior

Follows god of decay. Digusting pus ridden, diseased warrior encased in a suit of rotting armour. Spreads sickness and plague. CE only.

 

Slaanesh Chaos Warrior

Follows god of pleasure. A strangely beautiful killing machine. CE only.

 

Chaos Sorceror

Uses the chaotic magic of his chosen god to spread the evil. LE, NE, CE only.

 

* Chaos Humans:

Chaos Cultist

Wishes he was a chaos warrior, will do anything to attract the attention of the dark gods. Not neccessarily evil at first. N, CN, CE, LE, NE.

 

Demon Summoner

Summons demons to destroy his enemies, and hopefully can banish them at the end of the battle.

 

* Chaos Demons:

They are all chaotic evil.

 

Khorne Bloodletter

Furious fighters with red scally skin that wield hellblades.

 

Flamer of Tzeentch

Mushroom like creature that spews flames from its arms

 

Nurgle Plaguebearer

They have a single eye and a horn that comes out of their forehead. They are bulbous and putrid and wield plague swords.

 

Fiend of Slaanesh

Has a scorpion tail and large claws and is deadly yet feminine.