WARHAMMER
QUEST
Possible character proffessions
for use in the game.
Alignment
Key Alignment Descriptions |
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Race: |
Subspecies: |
Old World Humans Nippon Humans Lustrian Humans Norscan Barbarians |
|
Wood Elves High Elves Dark Elves |
|
Dwarves Gnomes Chaos Dwarves |
|
Winged People Winged Creatures |
|
Water People |
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Shadow People |
|
Elementals Avatars Golems |
|
Hybrids Monsters |
|
Orcs Goblins and Snotlings |
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Rat People |
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Undead |
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Lizardmen |
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Chaos Warriors Chaos Humans Chaos Demons |
LG
= Lawful Good
LN
= Lawful Neutral
LE
= Lawful Evil
NG
= Neutral Good
N = Neutral
TN
= Neutral (True Neutral)
NE
= Neutral Evil
CG
= Chaotic Good
CN
= Chaotic Neutral
CE
= Chaotic Evil
Humans
are the most numerous land dwelling sentient beings in the world and hence have
a great range of proffessions and cultures to choose from.
*
Old World Humans:
Old
world humans can be any alignment unless otherwise specified.
They
vary in appearance, hair usually shades of brown, skin tone from pink to black,
some have facial hair. They pray to many gods. Choose or invent one when you
choose your character.
Fighter
A
jack-of-all-trades, has the chance to specialise and excel in whatever area he
wishes.
Ranger
A
skilled woodsman, uses bows and swords, wears light armour. As close to nature
as a human fighter gets.
Archer
Knows
everything about bows and arrows, not alot else.
Scout
Skilled
at moving fast and silently, can defend himself if needed.
Theif
A
sly lightfingered fellow who can talk his way out of any situation.
May
be N, CN or NE.
Rogue
A
theif who would rather use his sword, dagger or bow to get out of a sticky
situation than his mouth. May be N, CN or NE.
Knight
A
powerful warrior who will fight for a truly just cause. LG only.
Paladin
A
Knight who wields holy magic to rid the land of evil. LG only.
Preist
A
person who can use strong holy magic against evil. Weak in combat though.
LG or NG only. They pray to
Cleric
A
midpoint between the Paladin and Priest. LG or NG only.
Soldier
A
person who has decided to use the skills he learned fighting in an army, in the
deep dark dungeons.
LG,
LN, LE
Mercenary
Blade
for hire, will probably do just about anything if the price is right. May not
be Lawful Good.
Bounty
Hunter
Tracks
down and kills creatures for money. May not be Lawful Good.
Assassin
A
silent and efficient killer. May not be Good.
Wizard
A
scholar who uses spells he learns from a book. Often these spells are based
around the essence of his chosen god.
College
Wizard
A
bumbling fool, his spells are unpredicatable at best. He is a fun character to
play.
Elemental
Wizard
Uses
spells and magic based on his chosen element of fire, earth, wind or water.
Mage
Uses
magic, based on the three primary colours of red, blue, and yellow. His colour
can change and mix with others over time depending on his power and when this
happens he gains new skills and abilities. Eventually he strives to become a
pure black or white Mage.
Sorceror
A
wizard who does not use spells to do magic, but instead wields magic itself to
do whatever he wishes, to varying degrees of success.
Illusionist
A
person who does do magic as such, but instead creates illusions meant to fool
and scare his opponents.
Mentalist
A
person who invades the minds of his enemies and tries to bend them to his will.
Druid
Believes
in a balance in all things. Very close to nature. Can use earth magic and
weapons of wood. True Neutral only. Prays to Taal the God of Nature.
Bard
Uses
a bit of muscle, a bit of magic, a bit of music, and a bit of wit to make
his way through the world.
Merchant
Always seems to "aquire" the best items and weapons and loves to
haggle. If only he was better at using them in battle!
Engineer
An
intellectual who knows all about how everything is built and works. Can
construct ard repair weapons, set traps, use complex devices etc.
Alchemist
A
chemist who is searching for a way to turn base metal into gold. He can create
potions in the dungeons
*
Nippon Humans:
Japanese
in appearence, they worship gods of Stealth, and Honour
Samuri
Fierce
warriors with a strong ethical code.
LG,
LN
Ninja
A
cross between a monk and assassin. Not afraid of close combat but prefers to
dispatch enemies in stealth. Any alignment.
Monk
Rarely
uses physical weapons, instead using martial arts to turn his entire body into
a leathal weapon. LN, TN
*
Lustrian Humans:
Lustria
is a tropical jungle, home to wierd and exotic creatures.
Amazon
Female
tribal warriors. Any alignment. Prays only to strong female gods.
Gorrilla
Pummels
his opponents into the ground and suffocates them with bear-hugs. Is
intelligent enough to recognise the people in the party as friends but is too
stupid to be any alignment but neutral.
Barbarians
are large strong humans from the icy mountains of Norsca who love to fight.
They
pray to Ulric, Barbarian God of Winter and Hardship, and Krom, Barbarian God of
Battle.
Berzerker
Barbarian
Berzekers are a particulary crazy breed of barbarian. They are dangerous, even
as an ally. CG CN CE only.
Warrior
A
Barbarian Warrior prefers to use skill over sheer ferocity to make his kills,
but is still a pretty ferocious guy none-the-less. Any Alignment.
Shaman
Does
not have any real power, has gotten to his position by simply showing a
slightly higher level of intelligence than most others in his tribe. Can make
simple tribal medicines from herbs, but most of the time prefers just to hit
things. Any Alignment.
*
Wood Elves:
Wood
Elves are light and nimble, most at home in the forest. They are in tune with
nature and pray to forest gods such as Orion, Elven God of the Hunt, and
Liadriel, Elven Goddess of Song and Wine. They may be any alignment except
evil.
Ranger
A
skilled woodsman, uses bows and swords, wears light armour. Very in touch with
nature. Often used as scouts.
Wardancer
Goes
into battle using two blessed swords so gracefully and skillfuly that to an
observerit looks very much like a dance, one that usually leaves his enemy
lying dead on the ground.
*
High Elves:
High
Elves live in cities and so are more respected and understood than their
woodelf counterparts. They have a much more structured society yet still wield
the powerful elven magics. They are all LG or LN.
Soldier
Uses
halberds and other large poleaxes in battle.
Archer
Fires
arrows with precision.
Mage
Uses
divine magic. Some say High Elf Mages are the most powerful magic users in the
world.
*
Dark Elves:
Dark
Elves are High Elves who have followed the path of Chaos and become one of the
cruelest races in the world. They pray to Khaine, Dark Elf God of Murder, and
Solkan, Dark Elf God of Vengeance.
Assassin
They
are skilled swordmen with deadly poison tipped blades. LE, NE
Sorceror
Uses
horrible dark elf magic to put their enemies in agony. LE, NE, CE
Witch
Elf
The
cruelest dark elves of them all are witch elves. They care nothing for their
own protection, charging into any battle with their swords drawn. CE
Halflings
are about half the size of humans and come in many shapes and forms.
*
Dwarves:
Dwarves
are short, squat miners who live in the mountains. They have two passions, gold
and ale. They pray to Grungni the Dwarven God of Strength and Krignar the Dwarven
God of War.
Fighter
Dwarves
make great adventurers. They are clever when it comes to traps, are strong and
tough, and love finding treasure. NG, N only.
Trollslayer
He
seeks an honourable death and will never run from a fight. When he defeats an
enemy he simply goes out to find a bigger one to destroy. TN only.
*
Gnomes:
These
creatures are quickwitted and because of their size must rely on their
intelliegence to see them through.
Theif
Being
so small most people never even see the gnome running off with their wallet.
May be N, CN or NE.
Engineer
They
are clever enough to understand all about how everything is built and works.
Can construct ard repair weapons, set traps, use complex devices etc.
*
Chaos Dwarves:
Ruled
by powerful chaos sorcerors, they hate Dwarves and use the powers of fire and
lava to do their evil deeds. They are all chaotic evil.
Warriors
Wielding
axes or mighty blunderbusses they fight their way through any obstacle.
Sorceror
Uses
explosive firey magic to create lava streams and burn their enemies.
The
Icarii are a race of winged men who live in huge mountain cities. Proud and
often arrogant, they have a strong sense of order. They are of comperable
stature to humans, but with less leg muscle and far greater upper body
strength. They find it fashionable to cultivate long white hair and to many
look like angels. They pray to Icarus, god of air, and the fates, godesses of
destiny and time.
*
Winged People:
The
are all LG, LN or LE.
Archer
Raining
arrows down from the sky whilst flying safely above the enemies heads, Icarii
Archers are a force to be reckoned with.
Seer
Part
alchemist, part fortune teller, part wizard, seers use their powers to help
their fellow compainions by creating potions, warning of danger and lending a
hand in battle.
Cherub
Teenage
Icarii of noble blood are called Cherubs. They are beautiful, handsome, confident
and charming. This belies their skill in battle and their weapon of choice
is the longsword. They grow up to become the leaders of the Icarii.
*
Winged Creatures:
Harpies
often attack icarii cities and sometimes one will rape its victim. The hybrid
offspring that result from these attacks have formed communities of their
own and call themselves Aukas. They are similar in appearence to the icarii
but with broader, thicker, leathery wings. Their hands and feet look like
claws and they have sharp pointed teeth. Their hair ranges from blood red
to black and can grow right down to their feet. Despite this they still retain
the beautiful bodies of the icarii and wear very little clothing, as they
do not feel the heat nor cold. They are less intelligent than the icarii and
have the instincts of the harpies, making them viscious predators, but ones
with far more humanity than harpies. The
more animalistic of them never even learn how to talk, and do nothing but
breed, kill and eat. On the other side of the spectrum some try and live with
the icarii but they are feared and not trusted.
Auka
Aukas are violent towards anyone not of their species
The
Aylarians are a race of amphibious people who live underwater. They are nimble
and dexterous, even on land, but feel most comfortable in aquatic environments.
They have long curvacious bodies that glisten, making them quite attractive to
many. They love to joke, and make friends with land-dwellers easially, though
they must return to the water at least every few weeks or risk drying out and
becoming very sick. They pray to Zoria, the water goddess.
*
Water People:
Fighter
Skilled
sword fighters but since they come from the water they wont use any weapon
with a hook naturally! NG, CG, N, CN
Shaman
Uses
water magic to summon floods, heal friends, even take a quick shower when it
feels like it. NG, CG, N, CN
Succubus/Incubus
These
Aylarians use their oozing sexuality and intoxicating pheremones to get what
they want. Will sleep with just about anything. In a dungeon they charm their
enemies, but lacking the time to go all they way, they simply kill them. N or
CN only.
The
Shie are mysterious and mainly keep to themselves. They have skin in varying
shades of blue, with hair ranging from silvery blue to black. They wear long
black cloaks to conceal themselves and move stealthily through the shadows.
Their stature is similar to that of a man, but with longer limbs and hunched
backs. They crave power in all forms and use large menacing weapons such as
warhammers and scythes, and learn powerful dark shadow magic. Although known
to embrace chaos, most are not evil, despite their power cravings. They form
friendships slowly, if at all, but protect what friends they do have with
fierce ferocity, and this is the only moral code they follow. They prey to
Sharaat, god of shadows. They may be N, CN, NE or CE.
*
Shadow People:
Jager
Assassin (
Sorceror
Uses
shadow magic to cloak themselves and destroy their enemies.
Shapeshifter
These
genetic abberations are a “gift” to some of the pregnant shie mothers by the
god of shadows. The young usually learn to shapeshift into a species that
they have an affinity with, and as they grow old can transform into more than
one species. These skills are seen as an advantage by the shadow people and
they are envied by many.
*
Elementals:
Elementals
do have physical forms but are often non humanoid. Can be very intimidating,
but like everything else, if it is hit enough times it will die. Since they
have no brains as such they are all chaotic neutral, their actions based purely
on their whims and insticts. They do not pray, but the elements themselves help
them.
Air
Elemental
Uses
raw air magic to blow its opponents away. Fast but weak. Has an affinity for
Icarii.
Fire
Elemental
Uses
raw fire magic to burn it enemies. Extremly violent. Has an affinity for Chaos,
Khorne, and Chaos Dwarves.
Water
Elemental
Uses
raw water magic to freeze and drown its enemites. Medium speed and strength.
Has an affinity for Aylarians.
Earth
Elemental
Uses
raw earth magic to beat its enemies into submission. Slow and strong. Has an
affinity for Druids and Elves.
Dryad
(Tree Elemental)
Assumes
the aspects of trees during fighting. Oak for strength etc. Has an affinity for
Druids and Elves.
*
Avatars:
Avatars
are low-level gods incarnate. They seek to earn respect among the other gods by
becoming weak mortals, and yet still ataining huge levels of power. They look
and have some of the skills or magic of their godly selves. For example an
Ulric Avatar (barbarian god of winter and hardship) would be a tough old
barbarian. A Khorne Avatar (Chaos god of blood) would most likely be a ravenous
demon. Just remeber they have given up most of their power and skill to become
an avatar, (otherwise they would not impress the other gods,) and so will only
start off as strong as your average warrior, and since they are mortal they can
still die. They do not pray to anyone but themselves and so must rely on luck.
Their alignment is based on their chosen god.
*
Golems:
Golems
are base materials that are magically animated to form into a humanoid with a
very limited intelligence. They do not pray. They are chaotic neutral, relying
on what little instinct they have been given.
Rock
Golem
Slow,
but solid and hard to destroy, and you definately dont want to get hit by one
of those rock arms in combat.
Steel
Golem
Faster
and more aggressive than rock with sharp blades jutting out everywhere, far
more fragile than rock though.
*
Hybrids:
Although
uncommon, it is not unheard of for members of different species to breed and
create hybrid offspring, the most common being Elf and Human, but other races
have done it aswell.
*
Monsters:
These
monsters may be dominated to the will of others and so be forced to join a
party. They are a bit like very dangerous pets.
Ogre
Mercenary
Once
he has decided on something, nothing will stop him so try not to get in his
way. His constant bellowing may annoy warriors who like to make suprise
attacks. CN only.
Beastmen
These
are half beasts - half men. They have lower intelligence than normal humans,
but a higher speed or strength, due to their animal infusion. They use only
basic weapons, especially axes and spears. CE, CN only.
Harpy
Nasty
flying bird-like creatures with leatherly skin and wings, they are violent and
eat their victims. CE only.
Lycanthrope
A
“werewolf.” Usually one species, he may turn into his wolf form in times of
great stress and on the night of a full moon. Necromancers and Vampires have an
affinity for werewolves. Lycanthropes tend to be violent, even when not in wolf
form. Alignment depends on base species.
Greenskins
include orcs, goblins, snotlings and firmirs.
They
pray to the Orcish gods.
*
Orcs:
Savage
Orc Shaman
A
tribal orc shaman who draws on the psychic power of Waaagh! to perform strange
and amusing orcish magic. Maybe be NE or N only.
Black
Orc Warrior
The
biggest and strongest of the orcs, Black Orcs are disciplined and powerful. May
be LE or LN only.
*
Goblins and Snotlings:
Goblin
Fanatics
They
eat hallucenoginic mushrooms during battle and swing huge ball and chains
around their head, obliterating anything around them.
CN,
CE only.
Snotling
Team
These
pair of tiny snotlings work together to set up traps and steal the enemies’
weapons before the battle even begins, giving their friends the edge, then they
gang up on one enemy at a time until they either win or die. CG, N, CN only.
Skaven
are a race of rat-like people that are incredibly vicious, unclean and are
covered in greasy hair. They are all chaotic evil only. They prey to the Great
Horned Rat god.
*
Rat People:
Gutter
Runner
A
muderous and lightning fast assassin feared by many that uses exotic poisons
and weapons such as throwing stars.
Stormvermin
The
“elite” of the skaven warriors. Uses primarily swords.
Plague
Monk
Dedicated
to spreading the corruption and sickness. They use poisoned and tainted blades
and well as warpstone gas warfare.
Grey
Seer
They
use the power of the Warp to heal themselves and destroy their enemies.
Dead
creatures that walk the earth due to black magic. They worship Morr, god of
death
and
dreams.
*
Undead:
Mummy
A
sorceror that has used arcane magic to preseve the body after death. Not much
remains but the will to kill. Can sometimes control lesser undead. CE.
Vampire
Sucks
the blood of the living to stay alive. Can be killed in battle or by sunlight.
Can
be any alignment except Good.
Necromancer
Raises
the dead to help him fight and does other evil magic. LE, NE, CE
Found
in the jungles of lustria, lizardmen are tribal reptilian warriors. They have
tribal gods like the sun and moon gods.
*
Lizardmen:
Lizardman
Hunter
Uses
primitive tribal weapons and armour, but will use stronger weapons and armour
if given them. Skilled hunters and fighters. Neutral only.
Chaos
is pure evil. The dark gods use their followers to try and dominate everything.
*
Chaos Warriors:
Khorne
Chaos Warrior
Follows
god of blood and destruction. Violent and frenzied fighter whose armour is
moulded to its skin. CE only.
Tzeentch
Chaos Warrior
Follows
god of change and deception. Cunning and deceptive. LE only.
Nurgle
Chaos Warrior
Follows
god of decay. Digusting pus ridden, diseased warrior encased in a suit of
rotting armour. Spreads sickness and plague. CE only.
Slaanesh
Chaos Warrior
Follows
god of pleasure. A strangely beautiful killing machine. CE only.
Chaos
Sorceror
Uses
the chaotic magic of his chosen god to spread the evil. LE, NE, CE only.
*
Chaos Humans:
Chaos
Cultist
Wishes
he was a chaos warrior, will do anything to attract the attention of the dark
gods. Not neccessarily evil at first. N, CN, CE, LE, NE.
Demon
Summoner
Summons
demons to destroy his enemies, and hopefully can banish them at the end of the
battle.
*
Chaos Demons:
They
are all chaotic evil.
Khorne
Bloodletter
Furious
fighters with red scally skin that wield hellblades.
Flamer
of Tzeentch
Mushroom
like creature that spews flames from its arms
Nurgle
Plaguebearer
They
have a single eye and a horn that comes out of their forehead. They are bulbous
and putrid and wield plague swords.
Fiend
of Slaanesh
Has
a scorpion tail and large claws and is deadly yet feminine.